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PostPosted: Wed Mar 25, 2009 5:58 pm

magine never upgrading your hardware again.

If you're a console gamer playing on your HDTV, that means avoiding shelling out $500 to play next generation titles. If you're a PC gamer, it means opting out of the endless cycle of new CPUs, motherboards, and graphics cards. It also means you can play your favorite game on just about any platform—even laptops or netbooks. This even includes games famous for being resource hogs, like the Crysis series.

At least, that's dream of Steve Perlman and Mike McGarvey of OnLive.

Good article:,2 ... 703,00.asp

Press Release Video, loads of info and demos: ... ot20090324

Official Website:

I just don't see how there can't be lag.

"Perlman estimates that servers need to be within 1,000 miles of a client, at a maximum, to maintain latencies low enough to ensure playability"

So probably will only be in major US cities where the lag is acceptable.

Now that i think about maybe its not that hard. all that is coming down is a video stream, there are already lots of HD video streaming services already and the upstream is just small acmounts of data from the controller. It would still be like playing any MP game online.

You dont have to use there controller, you can sue any usb controller or keyboard and mouse.

hmm... i wonder if the games will be PC or console versions... because the same FPS game can be fairly different control and accuracy on each. but you can have one person on a controller and another on keyboard/mouse with this. Not really a level playing field.

i wonder if this comapny has the capital and market reach to make this work. I can't see microsoft sony and nintendo standing by. microsoft should buy this company now, heh they have the money. Maybe thats why they went public with this after 7 years of DEV, they ran out of money.

If this works as they're saying, it would truly be revolutionary.
A solution to the PC problem.

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PostPosted: Wed Mar 25, 2009 6:40 pm

One problem: LAG!!!!!

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